Mangoes Mangoes!!!

Mangoes Mangoes!!!

Mangoes Mangoes!!!

Design Project 1

Design Project 1

Design Project 1

Game & Level Design

Gameplay Video

Gameplay Video

Gameplay Video

Download Prototype

Download Prototype

Download Prototype

Game Design

First Iteration

Core gameplay:

3 characters swap at different positions at point "A" and have to navigate to point "B" to the gate to the

next level.

Character control:

  • Big player: slowest, but can push objects.

  • Tall player: slow movement, but the Highest jump

  • Tiny player: Fast long jump can fit through a narrow lane.

Character switching:

  • Players can switch between characters.

  • Apply each character's ability to navigate the level.

Play test feedback

  • The levels are too big in terms of movement from point A to point B

  • When switching the camera shifts to the other player, it is not comfortable for the eyes

  • Too many abilities are introduced at once

  • Visual are nice and on point

  • The pressure plate mechanics need to be more refined.

  • A introduction or tutorial guide will help in first few levels

Second Iteration

Core gameplay:

3 characters swap at different positions at point "A" and have to navigate to point "B" to the gate to the

next level.

Character control:

  • Big player: no ability

  • Tall player: no ability

  • Tiny player: no ability

Character switching:

  • Players can switch between characters.

Play test 2 feedback

  • Seems much refined than the previous version

  • Improved camera

  • improved pressure plate mechanics

  • The game is challenging

  • Need bug fixes

  • Needs sound cues

  • The levels need to be reshuffled, making level 4 level 2, and so on.

key levels

Game Art

Characters

Player 1 Duddu

Stupid, but gets the job done. A rapper by passion, that's all the internet knows about him.

Player 2 sonu

A creative daydreamer who used to scam galleries and museums,

which landed him in prison. To some, he is a scammer, to some a hero.

Player 3 Abin

A street wrestler trying to make a living falls prey to a betting mafia that bet against him and ends up in jail. Abin likes structures in all forms

Reflection and learnings

Reflection and learnings

Reflection and learnings

Key Takeaways

  • Explore pixel art and 

the technical side of pixel art. ✔️

  • Come up with an interesting 

Narrative for the game.✔️

  • Explore game engines.✔️

  • Explore Game mechanics. ✔️

  • Make interesting Level Design.✔️


  • It's good to be ambitious, but you need to align with your skill sets also when
    There is a time frame.

  • The 1st iteration was really good and is something I wish to implement as a
    future scope. which is the current knowledge that puts a constraint on the initial
    idea

  • The 2nd iteration, which was simplified, turned out to be equally challenging as
    the 1st iteration. After A/B testing.

  • The idea of pixel art seemed a good choice as it taught me the technical side of

  • pixel art as well:

    • Resolution & Scaling

      • Keep assets at a consistent resolution. example: 32 x 32 px bit

      • Handle different screen aspect ratios cleanly.

    • Color & Palette

      • Manage limited palettes.

      • Implement lighting/effects without breaking style.

    • Animation

      • Balance smoothness with memory usage (sprite sheet size).

      • Manually draw every frame (time-consuming).

    • Tilemaps & Level Design

      • Ensure tiles align pixel-perfectly.

      • Add tile variations to avoid repetition.

      • Manage parallax backgrounds at correct scale.

    • Engine & Rendering

      • Enforce pixel-perfect rendering (no anti-aliasing).

      • Snap camera to whole pixels to avoid jitter.

      • Optimize sprite sheets for performance.

    • Modern Effects & UI

      • Use post-processing carefully to keep sharp look.

      • Match HUD/UI style and scale properly.

      • Avoid smooth rotations/scaling that distort pixels.

Lets Get in Touch!

I'd love to connect

Mohd Noor Alam
Ⓒ 2025

Created with idea of "simplicity" and easy to "navigate"

Lets Get in Touch!

I'd love to connect

Mohd Noor Alam
Ⓒ 2025

Created with idea of "simplicity" and easy to "navigate"

Lets Get in Touch!

I'd love to connect

Mohd Noor Alam
Ⓒ 2025

Created with idea of "simplicity" and easy to "navigate"

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